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South Hell Roblox Map
Find the four key rooms and return each key to the basement exit. The diagram shows objectives; room connections and floor levels are not mapped.
Home / Map
Find the four key rooms and return each key to the basement exit. The diagram shows objectives; room connections and floor levels are not mapped.
Select a column heading to sort. Status counts independent publishers.
| Basement | Starting area / exit room | Spawn point, exit door with four padlocks, fuse box, and a place Cartman cannot enter. | Yes | Maintenance Room (red-lit safe room), Fuse Box, Blue Padlock, Yellow Padlock, Red Padlock, Green Padlock | 3 sources | 9 Nov 2026 |
| Maintenance Room (red-lit safe room) | Safe room | Red-lit room with a door you can close with E; Cartman cannot enter while it is shut. | Yes | Basement | 2 sources | 9 Nov 2026 |
| 4TH GRADE Classroom | Classroom | Holds the Blue Key in its green lockers; room label confirms the location. | No | Blue Key | 2 sources | 9 Nov 2026 |
| Locker Room | Locker room | Holds the Yellow Key in a lower locker; Ike jump-scare reported here. | No | Yellow Key | 2 sources | 9 Nov 2026 |
| Nurse's Office | Office / room | The Red Key is found in the area just outside the room. | No | Red Key | 2 sources | 9 Nov 2026 |
| Computer Lab | Classroom / lab | Holds the Green Key; the fourth key in the recorded run, so it can start the RUN alert. | No | Green Key | 2 sources | 9 Nov 2026 |
| Theater | Landmark room | Orientation landmark: the basement exit is described as being on the opposite side of the building from the theater. | No | Basement | 1 source | 9 Nov 2026 |
| Gym | Landmark room | Landmark on the route back to the basement exit; the recorded escape ran through corridors and the gym. | No | Basement | 2 sources | 9 Nov 2026 |
| Art Room | Landmark room | Searchable room named as a landmark for team callouts; no key is documented here. | No | — | 1 source | 9 Nov 2026 |
| Cafeteria / Kitchen | Landmark area | Signage used as a landmark elsewhere in the school; no key or item is documented here. | No | — | 1 source | 9 Nov 2026 |
| Bathrooms & Showers | Landmark area | Bathroom stalls are not interactable; the room can leave a player cornered. | No | — | 1 source | 9 Nov 2026 |
| Outdoor Playground | Outdoor area | Accessible outdoor area; reaching it does not finish the round, so reorient rather than assuming escape. | No | Basement | 1 source | 9 Nov 2026 |
| Lobby | Pre-round area | Gather a departure group (six slots), pick Easy or Medium, use the mailbox for bug reports, then take the bus into the school. | Yes | Basement | 2 sources | 9 Nov 2026 |
The basement is the anchor: you start there, the exit door is there, and the fuse box is there. The red-light maintenance room is a safe room you can close. One location page says the exit sits in the opposite direction from the theater. That relative line is a single source, so I will not draw it as a measured compass bearing. Other named places are the 4th grade room, locker room, nurse area, computer lab, theater, gym, art room, cafeteria or kitchen, bathrooms and showers, an outdoor playground, a rope-reached upper area, and maintenance.
Extra tasks sit on top of the key hunt: three school bells, Ike’s rubber duck, and a ringing phone. A blackout sends you back downstairs to the fuse box. Key colors for the four rooms are on keys. Threats in those halls are on monsters. Pickups are on items.

No. This page is the Roblox school. The name guide separates the TV series and the place name.
In the basement, after four padlocks. One source adds “opposite the theater.” I keep that as one source.
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