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South Hell Roblox Map

Find the four key rooms and return each key to the basement exit. The diagram shows objectives; room connections and floor levels are not mapped.

Select a column heading to sort. Status counts independent publishers.

School places named in public walkthroughs
Basement Starting area / exit room Spawn point, exit door with four padlocks, fuse box, and a place Cartman cannot enter. Yes Maintenance Room (red-lit safe room), Fuse Box, Blue Padlock, Yellow Padlock, Red Padlock, Green Padlock3 sources9 Nov 2026
Maintenance Room (red-lit safe room) Safe room Red-lit room with a door you can close with E; Cartman cannot enter while it is shut. Yes Basement2 sources9 Nov 2026
4TH GRADE Classroom Classroom Holds the Blue Key in its green lockers; room label confirms the location. No Blue Key2 sources9 Nov 2026
Locker Room Locker room Holds the Yellow Key in a lower locker; Ike jump-scare reported here. No Yellow Key2 sources9 Nov 2026
Nurse's Office Office / room The Red Key is found in the area just outside the room. No Red Key2 sources9 Nov 2026
Computer Lab Classroom / lab Holds the Green Key; the fourth key in the recorded run, so it can start the RUN alert. No Green Key2 sources9 Nov 2026
Theater Landmark room Orientation landmark: the basement exit is described as being on the opposite side of the building from the theater. No Basement1 source9 Nov 2026
Gym Landmark room Landmark on the route back to the basement exit; the recorded escape ran through corridors and the gym. No Basement2 sources9 Nov 2026
Art Room Landmark room Searchable room named as a landmark for team callouts; no key is documented here. No —1 source9 Nov 2026
Cafeteria / Kitchen Landmark area Signage used as a landmark elsewhere in the school; no key or item is documented here. No —1 source9 Nov 2026
Bathrooms & Showers Landmark area Bathroom stalls are not interactable; the room can leave a player cornered. No —1 source9 Nov 2026
Outdoor Playground Outdoor area Accessible outdoor area; reaching it does not finish the round, so reorient rather than assuming escape. No Basement1 source9 Nov 2026
Lobby Pre-round area Gather a departure group (six slots), pick Easy or Medium, use the mailbox for bug reports, then take the bus into the school. Yes Basement2 sources9 Nov 2026
Objective diagram linking four key rooms to the basement exit, with no spatial positions
Original objective diagram: dashed links mean return the key to the basement, not a corridor or walking route.

What is safe to say about connections

The basement is the anchor: you start there, the exit door is there, and the fuse box is there. The red-light maintenance room is a safe room you can close. One location page says the exit sits in the opposite direction from the theater. That relative line is a single source, so I will not draw it as a measured compass bearing. Other named places are the 4th grade room, locker room, nurse area, computer lab, theater, gym, art room, cafeteria or kitchen, bathrooms and showers, an outdoor playground, a rope-reached upper area, and maintenance.

Extra tasks sit on top of the key hunt: three school bells, Ike’s rubber duck, and a ringing phone. A blackout sends you back downstairs to the fuse box. Key colors for the four rooms are on keys. Threats in those halls are on monsters. Pickups are on items.

Why this is not a floor plan

Corridor with lockers and pennant flags
Original school-themed illustration. Room labels and the table above are the navigation evidence.
Original school illustration for this video linkSouth Hell [Full Walkthrough] - Roblox
Josh Plays. Original illustration. Watch on YouTube.
Is this South of Hell or South Hill?

No. This page is the Roblox school. The name guide separates the TV series and the place name.

Where is the exit?

In the basement, after four padlocks. One source adds “opposite the theater.” I keep that as one source.

Sources

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