South Hell Roblox Insanity Meter and Flashlight
Darkness pushes the insanity meter up. High insanity adds distracting scares. The flashlight and the basement fuse box are the two counters the guides name.
Darkness pushes the insanity meter up. High insanity adds distracting scares. The flashlight and the basement fuse box are the two counters the guides name.
| Source | It spends | You refill it | Risk |
|---|---|---|---|
| Flashlight | Battery. Low charge flickers. | Batteries from lockers or the floor. On Easy, hold B to crank. | Shining it on Ike |
| Spare batteries | One charge each | Search, do not buy — no shop price is published | Time spent searching while the meter climbs |
| Fuse box | A blackout | Return to the basement and interact with the box | The trip through dark halls |
| Night vision goggles | 99 Robux, permanent | A game pass, not a pickup | See the pass page before you buy |
south-hell.wiki’s insanity page and the map page agree that darkness raises insanity and that high insanity throws distracting scares and visual noise, which makes routes harder to read. Those two pages share a publisher: the meter detail has 1 independent source. They do not print a threshold, a rate, or a cap. I leave those cells empty. The teaching card is blunt: do not shine your light on Ike. Ike’s scream is a separate results-screen line from Cartman’s catches. Both threats are on monsters.
The pass guide documents B-button cranking on Easy (1 source); it does not establish which other difficulties support it. Use the control prompt shown for the current run. A blackout is repaired at the basement fuse box, which the basement page and the map page both place downstairs. Item rows for the flashlight, batteries, and the fuse box are on items. The paid alternative is NightVisionGoggles.


South Hell - Full Game Walkthrough (Roblox Showcase)No public page gives a number. I describe the effect as distracting scares and stop there.
The crank is described for Easy. I do not extend it to Medium.
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