How to Play South Hell Roblox — Beginner
The first objective is the basement, not the keys. A crowbar, five boards, and a line that says the way is open.
The first objective is the basement, not the keys. A crowbar, five boards, and a line that says the way is open.
| Card | What it tells you |
|---|---|
| GET OUT. | Find the KEYS in the LOCKERS. Unlock the EXIT DOOR in the basement. |
| HE HUNTS YOU. | Cartman is coming? HIDE in a locker. Running is LOUD. |
| THE DARK. | DON'T SHINE YOUR LIGHT ON IKE. |
| SAFE ROOMS. | The BASEMENT and the SAFE ROOM are safe. Cartman can't come in. |
You start with LIVES 3 and the objective Find a way out of the basement. The crowbar is in that same basement, between the green electrical cabinet and the toilet. The prompt is E Pick up crowbar. I have no source for a coordinate that stays fixed every session, so I stop at that landmark pair.
The board counter reads Pry the boards off 0/5. After the fifth board the text becomes “The way is open. I'll leave the crowbar here.” The objective flips to Find the keys 0/4. Leave the crowbar. It is not a weapon you carry upstairs. Key rooms are on the keys page, and the hallways are on the map.
Two places are safe from Cartman: the basement, and the maintenance room with the red light. That room can be closed with E Close. If he catches you, you drop a life and any key you were holding. The threat page is monsters.


SOUTH HELL Full Walkthrough (Roblox)The quoted line says you leave it after the fifth board.
From the lobby bus. Steps are on play.
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