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How to Play South Hell Roblox — Beginner

The first objective is the basement, not the keys. A crowbar, five boards, and a line that says the way is open.

Four cards the game shows you

Teaching text quoted by southhell.wiki
CardWhat it tells you
GET OUT.Find the KEYS in the LOCKERS. Unlock the EXIT DOOR in the basement.
HE HUNTS YOU.Cartman is coming? HIDE in a locker. Running is LOUD.
THE DARK.DON'T SHINE YOUR LIGHT ON IKE.
SAFE ROOMS.The BASEMENT and the SAFE ROOM are safe. Cartman can't come in.

You start with LIVES 3 and the objective Find a way out of the basement. The crowbar is in that same basement, between the green electrical cabinet and the toilet. The prompt is E Pick up crowbar. I have no source for a coordinate that stays fixed every session, so I stop at that landmark pair.

Five boards

The board counter reads Pry the boards off 0/5. After the fifth board the text becomes “The way is open. I'll leave the crowbar here.” The objective flips to Find the keys 0/4. Leave the crowbar. It is not a weapon you carry upstairs. Key rooms are on the keys page, and the hallways are on the map.

Lockers do two jobs

Two places are safe from Cartman: the basement, and the maintenance room with the red light. That room can be closed with E Close. If he catches you, you drop a life and any key you were holding. The threat page is monsters.

Flashlight in a dark school corridor
Original dark-corridor art. The flashlight rules are on the insanity page.
Hallway with green lockers
Green lockers are where several keys are searched. See the keys table before you open every door.
Original school illustration for this video linkSOUTH HELL Full Walkthrough (Roblox)
Roblox Master Guides. Original illustration. Watch on YouTube.
Do I keep the crowbar?

The quoted line says you leave it after the fifth board.

How do I join a run?

From the lobby bus. Steps are on play.

Sources

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